It’s Monday; time for an extra large, E3-laden reset. Here’s the best stuff from around the web in the last week of video games.
E3 WEEK WAS CRAZY, BUT WE ALL SEEM TO HAVE MADE IT THROUGH IN ONE PIECE…
I made it through E3 without being coerced into dabbing and @johntdrake gave me two fidget spinners, so yeah, I’d call it a successful show.
— Jeff Gerstmann (@jeffgerstmann) June 17, 2017
THE FRACTURED BUT WHOLE GOT IT’S RELEASE DATE CONFIRMED… Jason Schrier interviews developer Jason Schroeder about why a South Park game would take so long, despite it’s spectacularly crappy style. via Kotaku
ON THE REVERSE END OF THE GRAPHICAL SPECTRUM… the pixel-counting gurus over at Digital Foundry take a close look at Anthem’s E3 demo to find out if it’s really running on Xbox One X hardware. via Eurogamer
IF YOU MISSED IT, YOU SHOULD ALSO WATCH DEVOLVER DIGIAL’S PRESS CONFERENCE… the lampooning of the E3 publisher self-congratulation circle-jerk is a fantastic, twisted sendup. via YouTube
GIANT BOMB’S NIGHT SHOW IS ALWAYS A HIGHLIGHT OF E3…
…this lengthy interview with Phil Spencer is fascinating, Jeff does a great job at opening the Xbox Head up. via Giant Bomb
THE INVESTIGATIVE REPORTING CONTINUES OVER AT WAYPOINT… Patrick Klepek tries to figure out if this old, decidedly-NSFW meme somehow made it into a game on accident. via Waypoint Vice
THE TRUTH IS, SOMETIMES GAMES DON’T COME OUT THE WAY YOU WANT… Jason Schrier again has a deep dive on the rocky development of April’s lambasted Mass Effect Andromeda. via Kotaku
IF YOU’RE LOOKING FOR SOME OLDER GAMING HISTORY… look no further than Gillen McAllister’s retrospective on the inception of Sony’s futuristic Wipeout racing series. via PS Blog
AND NOW WE WAIT FOR THE SUMMER GAMES… I fully expect N’Sane Trilogy and Sonic Mania to have Aston and I like: